← Return to Refished: Feed and Grow
Devlog
- July 21, 2026 by Jimmy#performance, #optimization, #bugfix, #stability, #UI, #animations, #gameplay, #combat, #balancing, #crayfishThis update was mainly about improving menu presentation, reducing gameplay stutter, fixing a passive recharge inconsistency, and making Crayfish grips work more reliably during combat. Main menu visu... Continue reading

- July 20, 2026 by Jimmy#refished, #feed and grow, #devlog, #patch notes, #bug fixes, #performance, #optimization, #multiplayerThis update was mainly about reducing lag when selecting and spawning as a fish, fixing a short gameplay slowdown that could happen during normal play, improving how several attacks and animations run... Continue reading

- July 19, 2026 by Jimmy#bugfix, #multiplayer, #Pirate Crab, #Coral Reef, #gameplay fix, #loot spawning, #map cleanup, #polishThis update was mainly about improving Pirate Crab coin and rum spawning, fixing multiplayer problems with spawned loot, making sure those items do not appear buried in the ground, and cleaning up a f... Continue reading

- July 16, 2026 by Jimmy#bugfix, #crab, #sea urchin, #meat cleanup, #food cleanup, #fish select, #fog fix, #ai behavior, #underwaterThis update was mainly about fixing crab interaction with sea urchins, cleaning up dead meat and food properly, and solving a visual issue in the fish select menu on the Great Map. The sea urchin fix... Continue reading

- July 15, 2026 by Jimmy#underwater, #indie, #simulator, #singleplayer, #sandbox, #open-world, #atmospheric, #bugfix, #optimization, #multiplayerThis update was mainly about finally making the dolphin skin system actually work, cleaning up a lot of old custom piranha behavior, and fixing food spawning on land. The dolphin part was the biggest... Continue reading

- July 14, 2026 by Jimmy#bugfix, #optimization, #multiplayer, #performanceThis update is a mix of bug fixes and polish. The biggest one was a long-standing issue where the player fish didn’t seem to collide with the terrain on the River, Great, and Reef maps, while it wor... Continue reading

- July 09, 2026 by Jimmy#optimization, #performance, #bugfix, #devlog, #update, #quality-of-life, #balance, #polish, #patch, #cacheToday’s update is a big performance and cleanup pass focused on how the game loads its resources. A lot of systems were doing the same work over and over - reloading the same files, scanning through... Continue reading

- July 08, 2026 by Jimmy#bugfix, #audio, #localization, #ui, #achievements, #devlog, #update, #polish, #quality-of-life, #patchToday’s update fixes two issues that were still lingering from previous devlogs. The achievement popup finally looks correct in every language, and a nasty audio loading bug that was silently breaki... Continue reading

- July 07, 2026 by Jimmy#bugfix, #localization, #ui, #translation, #devlog, #update, #quality-of-life, #achievements, #polish, #patchToday was one of those days where I didn’t add anything new to the game, but instead spent hours chasing down small bugs that had been quietly annoying me (and probably a few of you) for a while. Mo... Continue reading

- July 06, 2026 by Jimmy#optimization, #performance, #bugfix, #update, #devlog, #localization, #quality-of-life, #stability, #river-map, #patchToday I spent most of my time hunting down performance problems on the River map , which had become the heaviest map in the game to load and play on. Players were reporting big lag spikes when enterin... Continue reading

- July 05, 2026 by Jimmy#devlog, #update, #bug fixes, #audio, #performance, #ui, #localization, #death fix, #optimization, #fish game, #fish game remasteredToday I spent most of my time tracking down a few frustrating bugs related to scene loading, audio, UI responsiveness, and player death. This update was mostly focused on stability and cleanup, but it... Continue reading

- July 05, 2026 by Jimmy#devlog, #update, #optimization, #performance, #loading, #localization, #achievements, #translations, #bug fixes, #fish game, #fish game remasteredWhat I changed General performance improvements I improved overall performance with better CPU and memory usage. This should help reduce lag and small gameplay stutters, especially during heavier mome... Continue reading

- July 05, 2026 by Jimmy#devlog, #update, #performance, #optimization, #memory, #cuttlefish, #ui, #legacy skins, #fish game, #fish game remasteredThis update was mostly about performance. I spent time tracking down multiple issues that were contributing to lag, and I also worked on a few smaller additions and restorations. What I changed Perfor... Continue reading
- July 05, 2026 by Jimmy#devlog, #update, #pike, #cuttlefish, #ai, #bug fixes, #invisibility, #movement, #fish game, #fish game remasteredThis update was mostly about cleaning up Pike movement and making the Cuttlefish invisibility ability work and look better. What I changed Pike corner bug fixed I fixed the bug where the Pike could ge... Continue reading

- July 05, 2026 by Jimmy#devlog, #update, #optimization, #performance, #bug fixes, #abilities, #cuttlefish, #localization, #fish game, #fish game remasteredToday I focused mostly on performance work, missing abilities, and one particularly annoying scene bug that took me much longer than I expected to fix. What I changed Performance and caching I added c... Continue reading


